
His background is in programming so he understands the challenges of mobile. IGA knows games, there's probably nothing related or unrelated to Castlevania he can't handle. It's really great to have a living, breathing encyclopedia, even if he's in Roppongi Hills most of the time.
List of castlevania games in order series#
His attention to detail and knowledge of the series is obviously unrivaled. He was actively involved with ensuring the game was consistent with the current canon. IGA took a look at the design, story and script, giving his input and comments as necessary. This needs no interpretation and reaffirmed our believe that the game had to be designed to embrace the mobile platform. IGN Wireless: How closely are you working with Koji Igarashi for this new title? Was he pretty hands on during the development, or did he just offer some guidance? Did he enjoy the challenge of working on a new platform, or was it outside his expertise? TR: We met with IGA pretty early on in the development process, he gave his blessing, but also reminded us that the game had to be fun and keep with the spirit of the Castlevania series. IGN Wireless: How is it tied to other Castlevania storylines? TR: Castlevania: Order of Shadows' main protagonist is a Belmont. There's a sense of freedom creating a game tailored for mobile in that the only expectation is that 2D Castlevania games are fun.

After all is said and done, the game still might not match up to the original. Even so, it can be a ton of work to retune the game and redo some of the art just to accommodate a mobile phone. That doesn't mean this approach won't work, ports of sidescrollers or classic games can work if some time is spent fine-tuning the game control and being mindful of other factors like resolution and frame rates for the different handsets a game will appear on. What sort of approach are you taking when tailoring this title specifically for mobile? TR: You're right, direct ports don't necessarily mean that the original game is represented correctly nor will it make for the best game. IGN Wireless: A lot of publishers are looking to do straight ports of sidescrollers and other classic titles straight over to the handset, but those don't necessarily make for the best game. So to answer your question, it's been built from scratch for mobile phone and draws heavily from series, but definitely not a port. With that said, we've taken a look at what we can and can't do on mobile phones and designed a game that feels more like an old-school Castlevania. We want Order of Shadows to be a fun experience and something that is welcomed into the long list of Castlevania games. IGN Wireless: What kind gameplay can we expect from Order of Shadows? Will it be several a refined version of what we've seen in the past on other systems, or will it be something built from the ground up, with mobile phones as the primary focus? TR: Taking a look at all the 2D Castlevania games one thing is constant, the feel is consistent as a series, regardless of the storyline they all feel like part of the Castlevania series. We want to bring that experience to mobile, even if on a smaller scale. The mobile platform is a challenge in that these phones, while powerful, still don't stack up in terms of tech to a DS or PSP. IGA and his team have done a fantastic job of evolving the series on DS (and soon PSP).

I know there were some criticisms to the originally and it's understandable, but remember the game was designed for NES, not a mobile phone. What we want to improve upon is the perception from Castlevania fans, new and old, that the series can be fun on mobile. The first game got some heat from fans for falling short on a few things. Just the fact that this game was designed from the initial high concept to finished product already gives us an advantage versus trying to force the gameplay to work. Castlevania is Castlevania, right? IGN Wireless: What sort of improvements are you looking to make over past Castlevania mobile games? TR: First and foremost, the game control needs to work on mobile phones.

As such, there was no drastic improvements on the game-there was no need to. It was relatively true to the first game, but featured marginally-upgraded visuals. I had the opportunity to play a port of the original Castlevania for mobile. IGN Wireless: What did you think of previous versions of Castlevania games for mobile? Tyrone Rodriguez: There were a few builds made for various regions, including North America.
